![Unity Unity](https://www.voidar.net/documents_en/articles/images/ImageTarget/29.png)
I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. Free dj software for mac. What is the best working procedure to develop the same project in both IOS and Android?
Unity For Mac Os X
![Build Build](/uploads/1/3/4/0/134041110/315033319.png)
Can I build the App first on my PC then network through the Mac to find the PC Unity files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? Will this work? What is the simpliest working procedure to develop for both IOS and Android?
Thank you Better discord bandage.
The Unity engine integrates into one unparalleled platform to create 2D and 3D games and interactive content. Create once and publish to 21 platforms, including all mobile platforms, WebGL, Mac, PC and Linux desktop, web or consoles. I created an Unity game in Windows and I wanted to pass it to a Mac computer. I built it for Mac and I uploaded the.app folder to Google Drive as a.rar. You can't build Mac/IOS games on PC and expect them to run. You have to use apple's hardware for the build as well. Just upload the project to your Mac and build it there.
Unity Build Settings
Does this mean that it will no longer be supported? That Windows can't build projects to Mac standalone with Burst enabled? Update for macbook air 2019. What are our options then? Format seagate hard drive for mac. Should we need a Mac machine to build a Mac standalone now? It's just a little inconvenience that we didn't have before. We have a script that automatically builds for Windows and Mac. I created an Unity game in Windows and I wanted to pass it to a Mac computer. I built it for Mac and I uploaded the.app folder to Google Drive as a.rar. You can't build Mac/IOS games on PC and expect them to run. You have to use apple's hardware for the build as well. Just upload the project to your Mac and build it there. However, Unity's iOS build support on Windows is extremely slow, and the time to transfer a multi-gigabyte xcode project to the Mac far outweighs any potential time savings you might theoretically get from building it on Windows. $endgroup$ – user45623 Dec 24 '16 at 0:54.